EA Patch #15: Исправления AI и структур
Текущий патч направлен на исправления многих функций создания и транспортировки ИИ, а также исправлений структур и транспортных средств. В течение оставшейся недели мы будем работать над укреплением нашего процесса QA, чтобы мы могли продолжать выпускать высококачественные патчи с множеством исправлений для вас. На следующей неделе мы откроем наш режим Cataclysm и объявим о нашем следующем крупном мероприятии в сообществе. Будьте на связи!
Полный список изменений:
- Full efficient alphabetical sort implemented. Reskin the social system menu.
- Minor adjustments to the placement and location of other UI elements so that everything fits better and doesn't clip over eachother as much.
- Fixed the wall light placement
- Increase spawn exclusion range to 25m and only in claimed territory
- Use RaidingAllowed to turn on/off ambushes
- Reskinned "P" Menu
- Increase placement dist of Extractor so you don't get stuck and is easier to place. Scale down to 75% of previous size.
- Turrets won't shoot animals until they aggro
- Vehicles will now immediately stop when dismounting.
- Vehicles can be mounted if they have no fuel, and display "no fuel" in the fuel bar
- Vehicles will now be "owned" after jacking them so your turrets dont shoot them
- Fixed a bug where vehicles would move/slide forward when unmounted
- Fixed vehicle strafe/reverse speed being too high and resulting in odd behavior
- Added /cheat GetPerformanceReport duration runs a profile for duration on the server.
- Fixed the power UI in the E menu for buildings to be like it is in the interact.
- Removed 1s cooldown on upgrade button
- Warning sound will now play if below 100 shields or 200 energy
- AI Bots, Pirates, and Animals will not path into lava anymore. This may affect bases built over lava.
- Added /cheat fly - use mouse wheel up and down to fly. Then use /cheat walk to go back to the ground.
- Full alphabetic sort on crafting list instead of just first letter.
- UI Fixes for the right hand inventory
- Fix a bug with caching items on server reload, causing issues with crafting and hauling
- Change the AI storage usage system so that it's based on a drop down list, with tooltips to describe how AI use them
- Various fixes to deposit and hauling behaviors to avoid superfluous and confusing AI speech
- Fixed some config variable issues, all config variables should now work correctly
- AI will "ignore" pipelines by default
- Fix shield placement
- Make cowardly bots search a much larger distance for their cowardly base destination, and take fewer breaks when running. If none found, make them run farther from the enemy.
- Reskinned Grenades
- Fixed door UI so the auto checkbox doesn't clip at the bottom and be unselectable.
- Fix hoversled engine FX
- Move storage manifest to other side of map
- Fix thrown weapon spamming, and update damage and gravity values on thrown projectiles
- Inflow pipelines only transfer in stacks of > 20
Вернуться назад
|