Since launch, we have been prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release.
Today we released an update that includes a bunch of that tidying up. Here's the list of changes:
Main menu button texts update correctly when switching languages
In-game menu button text colors fixed
F8 panel fully translated
Cyclops flooding leak indicators now clearly outside of the hull
Controller navigation and selection boxes fixed
Builder menu usable with swapped mouse buttons
Lifepod fabricator lighting fixed
Cyclops hatch door collider fixed
Disallow poster placement where wall lockers are disallowed
Non-localized text removed from color customization terminal
Physics bugs with ion cubes and precursor keys fixed
End-game achievements now trigger
Lost river creatures now immune to brine
Player mask now correctly lit
Can not despawn Aurora by building a base next to it anymore
Seamoth hatch animation fixed
Changing quality settings in game reminds player to restart the game
Time capsule UI simplyfied
Pathfinder tool recipe adjusted
Entering exosuit while sprinting fixed
Enjoy!
Historical Factoid
In the early days of Subnautica development, updates did not have names. They had numbers, like Update 8. We eventually switched to names, like Seamoth Update, because they were punchier.
Under the hood the named updates continued to have numbers. Update 84 reverts to the old school: A Subnautica Update with no name.