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Subnautica Update 84


8-03-2018, 17:54. Разместил: TROLL

Subnautica Update 84 Released 8 МАРТА

 
-HUGH
 
Crushing Bugs



Since launch, we have been prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release.

Today we released an update that includes a bunch of that tidying up. Here's the list of changes:

  • Main menu button texts update correctly when switching languages
  • In-game menu button text colors fixed
  • F8 panel fully translated
  • Cyclops flooding leak indicators now clearly outside of the hull
  • Controller navigation and selection boxes fixed
  • Builder menu usable with swapped mouse buttons
  • Lifepod fabricator lighting fixed
  • Cyclops hatch door collider fixed
  • Disallow poster placement where wall lockers are disallowed
  • Non-localized text removed from color customization terminal
  • Physics bugs with ion cubes and precursor keys fixed
  • End-game achievements now trigger
  • Lost river creatures now immune to brine
  • Player mask now correctly lit
  • Can not despawn Aurora by building a base next to it anymore
  • Seamoth hatch animation fixed
  • Changing quality settings in game reminds player to restart the game
  • Time capsule UI simplyfied
  • Pathfinder tool recipe adjusted
  • Entering exosuit while sprinting fixed

 
 
Enjoy!

Historical Factoid In the early days of Subnautica development, updates did not have names. They had numbers, like Update 8. We eventually switched to names, like Seamoth Update, because they were punchier.

Under the hood the named updates continued to have numbers. Update 84 reverts to the old school: A Subnautica Update with no name. 

Hugh (UWE)

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