Introduction

RHS: GREF aims to expand Arma 3 with various independent fictional and real factions that fall outside of the scope of AFRF and USAF. New units, vehicles and weapons await you!

Content

The mod contains a a large array of content representing what has collectively being called the "Green Forces". When you download the pack this is what you can expect to find inside:

Units

  • Several scratch built, accurate uniforms in various camo patterns.
  • New equipment models.

Vehicles

  • Many custom retextures of existing USAF and AFRF verhicles for the various factions.
  • New custom vehicles.

Weapons

  • Tons of new weapon models for the new factions.

Requirement

RHS: GREF requires both RHS: AFRF and RHS: USAF to run.

Features

The mod retains the full feature set of RHS: AFRF and RHS: USAF.

Downloads

There are several ways you can acquire RHS: GREF. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.

The tables below contain the files and mirrors sorted by version.

0.5.6

Status: Current
Release Date: 2021-05-10

rhsgref.0.5.6.bikey Steam Workshop

0.5.5

Status: Obsolete
Release Date: 2021-04-21

rhsgref.0.5.5.bikey

0.5.4

Status: Obsolete
Release Date: 2020-10-26

rhsgref.0.5.4.bikey

0.5.3

Status: Obsolete
Release Date: 2020-10-14

rhsgref.0.5.3.bikey

0.5.2

Status: Obsolete
Release Date: 2020-05-18

rhsgref.0.5.2.bikey

0.5.1

Status: Obsolete
Release Date: 2020-05-09

rhsgref.0.5.1.bikey

0.5.0

Status: Obsolete
Release Date: 2019-11-20

rhsgref.0.5.0.bikey

0.4.9

Status: Obsolete
Release Date: 2019-08-11

rhsgref.0.4.9.bikey

0.4.8

Status: Obsolete
Release Date: 2018-09-16

rhsgref.0.4.8.bikey

0.4.7

Status: Obsolete
Release Date: 2018-08-20

rhsgref.0.4.7.bikey

0.4.6

Status: Obsolete
Release Date: 2018-08-13

rhsgref.0.4.6.bikey

0.4.5

Status: Obsolete
Release Date: 2018-01-16

rhsgref.0.4.5.bikey

0.4.4

Status: Obsolete
Release Date: 2017-11-09

rhsgref.0.4.4.bikey

0.4.3.1

Status: Obsolete
Release Date: 2017-10-18

rhsgref.0.4.3.1.bikey

0.4.3

Status: Obsolete
Release Date: 2017-09-30

rhsgref.0.4.3.bikey

0.4.2.2

Status: Obsolete
Release Date: 2017-04-04

rhsgref.0.4.2.2.bikey

0.4.2.1

Status: Obsolete
Release Date: 2017-02-19

rhsgref.0.4.2.1.bikey

0.4.2

Status: Obsolete
Release Date: 2017-01-16

rhsgref.0.4.2.bikey

0.4.1.1

Status: Obsolete
Release Date: 2016-07-21

rhsgref.0.4.1.1.bikey

0.4.1

Status: Obsolete
Release Date: 2016-05-16

rhsgref.0.4.1.bikey

# Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved

0.5.6

ADDED IN 0.5.6

  • CDF and ChDKZ Autoriflemen (RPK-74M loadout may change in future)

IMPROVED IN 0.5.6

^ Switched flare magazine rhs_mag_M585_white to rhs_mag_M583A1_white in GREF equipment

^ Adjusted HEAT submunition initial speed to take into account air friction - http://feedback.rhsmods.org/view.php?id=6110

^ Added T80U to CDF vehicle pool. Thanks a lot libertybull! - http://feedback.rhsmods.org/view.php?id=6334

^ Regenerated editor previews

^ Increased explosion shielding on UH-1H

^ Applied texture workaround to more vehicles

FIXED IN 0.5.6

@ Fix to BRDM-2 ATGM reload - http://feedback.rhsmods.org/view.php?id=6322

@ A-29 was missing editor preview

0.5.5

ADDED IN 0.5.5

IMPROVED IN 0.5.5

^ M21 can be folded with optics attached to it - http://feedback.rhsmods.org/view.php?id=5896

^ Added compatibility entries for BIS accessories

^ A29 is now using announcer for gear

^ Moved mag proxy of L1A1 to a more conventional position aligned with the edge of the cut-out side of the mag well, rather than the edge of the slanted side

^ Tweaked what weapons are visible in Eden ammo crate

^ Tweaked visibility of folded weapons in VA - http://feedback.rhsmods.org/view.php?id=6037

^ Adjusted dispersion of GREF weapons (WIP)

^ Tweaked recoil of VHS-2 - http://feedback.rhsmods.org/view.php?id=6032

^ Added gun harmonization to A29 - http://feedback.rhsmods.org/view.php?id=6046

^ Increased RPG-75 launcher mass to its loaded weight in line with other single-shot launchers (magazine is massless)

^ Added inventory icon for MP44 magazine - http://feedback.rhsmods.org/view.php?id=6156

^ Toned down AN/PVS-2 radial blur

^ Regenerated CfgPatches & various items ground holders. Warning! Old editor weapons received scope = 1

^ Reduced reload speed of IZh-18 to 4.3 second

^ Added direct fire variants of 2S1 & 2S3 (mostly for AI since reticles are not adjusted for player use!)

^ Tweaked BRDM-2 (9P148) reload sequence (sounds/scripts) + added ability to manually fold ATGM

^ Added UI indication about turret lock to BRDM2 (9P148)

FIXED IN 0.5.5

@ Fixed ZPL-20 auto lead - http://feedback.rhsmods.org/view.php?id=5903

@ Fixed M21 strings in GREF

@ FN MAG was missing a section of it's gas-tube underneath the bipod

@ ZT-6 was missing tandem warhead property - http://feedback.rhsmods.org/view.php?id=6041

@ Panzerfaust 60 had no inventory mass

@ Removed bad bone from MG42 skeleton

@ Fixed typo in Blufor variant of CDF faction

REMOVED IN 0.5.5

  • Removed 6B5 vest model and class data from GREF, and transferred it to AFRF. Classnames remain the same in AFRF so the transfer should not affect units already equipped with 6B5 or inheriting from those classes. (Copies of _co/ textures and inventory icons remain in place in GREF in case texture paths are referenced by third-party missions/addons).

  • Scoped out M88 variant of Chicom vest

0.5.4

IMPROVED IN 0.5.4

^ Added KrAZ-255B1 to CHDKZ & TLA

^ Added independent version of TLA

^ TLA Armed Offroad now have 90% chance to have armored shield mounted

FIXED IN 0.5.4

@ Fixed M-70B sound error when SAF is not loaded - http://feedback.rhsmods.org/view.php?id=5933

@ Updated GREF load order & preload list to prevent some of the addons missing from Zeus on dedicated server + fix dependencies of 3rd addons which relay on GREF loadorder addon

0.5.3

ADDED IN 0.5.3

  • CDF BTR-80s

  • FN MAG

IMPROVED IN 0.5.3

^ Updated side mount JR config in GREF

^ Added CHDKZ variant of KrAZ-255B1

^ Added pylon destruction to UH1H

^ Added separate exhaust effect to A29 so mods like Blastcore are no longer breaking HUD with refract effect

^ SuperHind can now be equipped with S-24 rockets

^ CBA JAM magazineWells for more weapons

^ Changed init zoom on L2A2 - http://feedback.rhsmods.org/view.php?id=5862

^ HIDF machine gunners now using new FN MAG

^ Updated Field Cap (Spectre-SKWO) icon - http://feedback.rhsmods.org/view.php?id=5920

FIXED IN 0.5.3

@ Fixed UH-1H dismounts behaviour - http://feedback.rhsmods.org/view.php?id=5772

@ CDF BTR-80 texture fixes

@ Some of the single shot rockets had mass assigned

0.5.2

IMPROVED IN 0.5.2

^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods

^ Lined up ironsights on UH1H

^ Added zeroing adjustments option to UH1H M240H machineguns

^ Removed UH1H fake cross hair - http://feedback.rhsmods.org/view.php?id=5692

^ Updated head injury macros to be up to date with Old Man

0.5.1

ADDED IN 0.5.1

  • M1 helmet w/cover (files - no config yet)

IMPROVED IN 0.5.1

^ Lowered A29 Super Tucano distant engine sound

^ m1 helmet configuration - Mitchell, ERDL and Desert by Tim / DeltaHawk

^ inventory pictures for M1 helmet by Tim

^ Updated GREF troops CfgPatches

^ A29 Super Tucano sensor page shows NV/Laser targets too

^ Added proper inventory icons to Alice backpacks

^ Added loadouts presets to A29 Super Tucano

^ Tweaked skin injury materials

^ Tweaked UH-1H hitpoints & firegeometry - http://feedback.rhsmods.org/view.php?id=5475

^ Removed incoming missile detection from UH-1H

^ Reduced UH-1H tail resistance against explosives

^ Added new sounds for A29 (thanks again Jester!)

^ A29 Brite Star II camera is no longer BW

^ Tweaked A29 sounds when flying 3rd person view

^ Tweaks to weapon inertia

FIXED IN 0.5.1

@ A29 AI can now engage ground targets if weapons are assigned to pilot & not to the WSO

@ added m1 to model.cfg

@ Fixed some rpt spam connected to A29

@ Another minor CfgPatches fix related to TLA

@ TLA groups had wrong side defined

@ Fixed missing nationalist groups in Zeus - http://feedback.rhsmods.org/view.php?id=5386

@ Fixed NAPA Motorized (BTR-70) group side

@ Removed debug no dispersion code from L1A1 - http://feedback.rhsmods.org/view.php?id=5404

@ Fixed Garand ghost lod - http://feedback.rhsmods.org/view.php?id=5458

@ Fixed Gorka-1 broken wounds after recent refactor - http://feedback.rhsmods.org/view.php?id=5495

@ Mi-24 cargo compartment wasn't using interior glass material - http://feedback.rhsmods.org/view.php?id=5427

@ Fixed CHDKZ Mi-8AMT crew - http://feedback.rhsmods.org/view.php?id=5123

@ Forgot to commit one file related to UH1H hitpoints - http://feedback.rhsmods.org/view.php?id=5535

@ Fixed A29 canopy texture links

@ L159, L39 & AN-2 were missing buoyancy parameter

@ Fixed some of the .rpt errors connected to UH1H

0.5.0

ADDED IN 0.5.0

  • A-29 Super Tucano - big thanks to Jester

IMPROVED IN 0.5.0

^ Added Chicom chestrig variant compatible with AFRF models

^ Tweaked M1 Garand spent clip deletion - http://feedback.rhsmods.org/view.php?id=5244

^ Tweaked M88 Chicom variant (& fixed shadows)

^ Added simple buoyancy LOD to L1A1

^ Added workaround for AI not being able to eject from planes with ejecting seats

^ Fixed parallax of sensor detected targets in HUD + reduced amount of damage necessary to trigger warning indicator in EICAS page

^ Removed patch from M43 cap

^ Added deployment gesture to MG-42

^ Reduced A29 aileron & elevator sensitivity - http://feedback.rhsmods.org/view.php?id=5318

^ Added blurring of rear iron sights while looking down the sight on M1 Garand - http://feedback.rhsmods.org/view.php?id=4962

^ Tweaked duration of M1 Garand spent clip time to live + tweak to sound spawning

FIXED IN 0.5.0

@ Some normal maps on L1A1 were inverted

@ Fixed bad inheritance on new Chicom variant

0.4.9

ADDED IN 0.4.9

  • [UH-1H]Added Tan, Olive and White textureSets

  • Added new inventory icons for GREF uniforms

  • Added CDF 2S1

  • M1941 Jeep Cap

  • M43 Field Caps

  • M40 Stahlhelms

  • M42 Stahlhelms and covered variants

  • S-Mine 35

  • S-Mine 44

  • Glasmine 43

  • A200 mine

  • Stockmine 43

  • Tellermine 43

  • M2A3 bounding mine

  • M3 mine

  • Mk.II mine

  • M7A2 mine

  • 2.5lb Tetrytol charge

  • Model 1939 hand grenades

  • Nb.Hgr.39 smoke grenades

  • Model 1924 hand grenades

  • Model 1943 hand grenades

  • Throwable Sprengbuechse (3kg)

  • Mk.I illumination grenade

  • Mk.II hand grenade

  • Mk.IIIA1 concussion grenade

  • Early AN/M8 smoke grenade

  • M15 White Phosphorous grenade

  • Throwable 1lb TNT charge

  • Added new RKG-3EM grenade script

  • Flecktarn version of Gorka 1 uniform

  • BTR-60 in TLA livery

  • Texture sets for TLA BTR-60PB

  • Added L1A1 rifle (heavy WIP)

  • Added IZh-18 reload animation (WIP, missing prone stance)

  • Added reload animation for M3A1 Grease Gun (WIP, prone variant missing)

IMPROVED IN 0.4.9

^ [UH-1H]Increased maxFordingDepth

^Configured Mosin SBR and covered SDN-6 suppressor with Joint Muzzles

^ Added ECM to Mi-24G & added laser warning receiver to it

^ MG42 shell ejection particle effects

^ M93 uniform TI texture

^ Added new icons for WW2 helmets & caps

^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version

^ Added Eden attribute to hide CHDKZ flag on T-72 http://feedback.rhsmods.org/view.php?id=4854

^ Readded proxies to characters shadow LOD

^ Some more improvements to characters fire geometry

^ Added RHSGREF loadorder

^ Improved addons loadorder

^ IZh-18 is now using shotgun sounds

^ Added deleteIfEmpty = 0 to IZh-18 magazines

^ Gave VHS-2 and its OEM magazines true-to-life compatibility with G36, using common `magazineWells[]' framework. (class CBA_556x45_G36)

^ Tweaked BRDM-2 buoyancy & increased turning rate in water - http://feedback.rhsmods.org/view.php?id=4963

^ Tweaked again BRDM-2 turn ratio

^ Added facewear proxy in pilot LOD of GREF uniforms

^ Update Textures and set default texture for BTR-60

^ Added CBA magwells to GREF weapons

^ Improved flecktarn texture for PASGT-type helmet cover

^ Added L1A1 reload animations

^ Added wooden furniture to L1A1

^ Finger is out of trigger when reloading

^ Added resolution LODs to M1 Garand

^ Camo retexture selection for M1951 cap

^ Added M1 Garand reload animations

^ Added silenced sound to L1A1

^ Added magazine proxies for M79

^ Added new reload animation for M79 (WIP)

^ Added some polygons to hide backfaces seen through the opening in the rear of Multicam SDN6 suppressor

^ Added CDF, UN & CHDKZ skins for ZiL-131 (kudos to Tema!)

^ Anim exporter test on M79 (without rotation)

^ Improved M1 Garand reload animation

^ tweaked M79 reload anim

^ Tweaked L1A1 reload animation with model.cfg exporter

^ Tweaked M1 Garand & M79 reload animations

^ Another iteration on L1A1 reload animations

^ Added short ammo description to IZh-18 12GA mags

^ Added resolution LODs to L1A1

^ Added some placeholder M3A1 reload sounds

^ Tweaked M3A1 hand animation

^ Tweaked M3A1 reload animations

^ Merged M3A1 & M3A1 specops to single folder

^ Added inventory icon for specops variant of M3A1

^ Added resolution LODs to MP44

^ Added new hand animation to MP44

^ Added new reload sounds for M3A1

^ Added test MP-44 reload animations

^ Improved MP44 reload animations

^ Added placeholder reload sound to MP44

^ Added reload sounds for L1A1 & M79

^ Improved L1A1 & M79 reload animations

^ Added spent clip ejection from M1 Garand

^ Added M1 Garand reload sound

^ Added sound sets to GREF UGLs

^ Adjusted M1 garand magazine reload switch phase

^ Incorporating improved CDF and ChDKZ Mi-8 textures

^ Tweaked decals RVMAT on GREF vehicles

^ Tweaked Canoe anims & config

^ Configured appropriate GREF aircraft with Dynamic Loadouts/Pylon-based countermeasures

^ Moved origin point of flare/chaff dispensed from L159, to a more realistic location

^ Tweaked available stores for some L39/L159 Pylons

^ Optimized canoe paddle script

^ Added TI texture for BRDM-2 new wheels

^ CDF paratrooper uniform TI map

^ Helmet TI textures

^ Tweaked Superhind TI textures

FIXED IN 0.4.9

@ [UH-1H]Fixed RPM indicator position

@ Fixed missing Panzerfaust in Zeus crate menu

@ Fixed CHDKZ sniper was using wrong scope

@ Added missing Cesna entry in units[] cfgPatches array - plane was missing in Zeus

@ Fixed driver sounds of armed BRDM-2UM

@ HIDF UH-1H door guns now have correct ammo

@ Nationalist Militia Ural ZU-23 gunner was using non-existent infantry class

@ Fixed grenades were available for M70B1 when only GREF was loaded. Removed them since muzzle grenade feature is not present

@ Adjusted UH-1H wreck placement

@ Fixed Mi-24G eden attribute for setting custom side number

@ corrected a few vehicles using wrong number decal types

@ Selection for tube extension on RPG-75 used model was wrong

@ Fixed AN-2 set side number Eden attribute

@ Fixed missing heads shadows in View Pilot LOD

@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives - http://feedback.rhsmods.org/view.php?id=4876 http://feedback.rhsmods.org/view.php?id=4878

@ Fixed characters hands being screwd in last res LOD - added shadowlod param

@ Fixed missing default magazine property for some of the satchels - http://feedback.rhsmods.org/view.php?id=4904

@ Fixed some minor issues with new character firegeometry

@ Kar98 handAnim had gone AWOL

@ Fixed BRDM-2UM (Armed) searchlight glitch in 1st LOD

@ BRDM-2UM TPKU-2B is hidden in armed variant in interior LOD - http://feedback.rhsmods.org/view.php?id=5001

@ Fixed ZiL-131 crew - http://feedback.rhsmods.org/view.php?id=5049

@ L1A1 was missing case ejection

@ Fixed icon overlay on L1A1

@ Fixed CDF MiG29 textures in multiplayer - http://feedback.rhsmods.org/view.php?id=5090

@ Fixed missing CDF ZiL-131 texture - http://feedback.rhsmods.org/view.php?id=5103

@ Some Mi-24G variants available to Zeus, were equipped with the wrong type of ATGM

@ Camo fuel pod magazine for L39/L159 had an incorrect model path

0.4.8

ADDED IN 0.4.8

  • HIDF O-3A Trainer/Observation Aircraft

IMPROVED IN 0.4.8

^ Reduced MP-44 rate of fire to ~580 rounds per minute from 800

^ Reduced inventory mass of chest rigs and webbing (made roughly equivalent to 6Sh92 and Vydra rigs in AFRF)

^ Tweaked BRDM-2 PhysX config with some new parameters (engineMOI)

^ Lowered M1 Garand position

^ Applied a reload sound to M79 GL

^ Added a "deployedPivot" memory point to IZh-18 and Sa-61

^ Texture tweaks to TLA uniform

^ Added availableForSupportTypes parameter to UH-1H

0.4.7

ADDED IN 0.4.7

  • Inventory Icon for Type 94

  • Inventory Icon for RPG75 ammo

IMPROVED IN 0.4.7

^ Tweaked strings for used GREF launchers

^ Tweaked 3rd person cam for UH-1H

^ Removed _generalMacros from RHS configs

^ Improved UH-1H AI usage of rockets against infantry

^ Fixed Type94 inventory icons not appearing

^ CHDKZ T-72 obr 1984 is now using new texture

^ Added text fire mode indicator to L-159

FIXED IN 0.4.7

@ Fixed BRDM-2 cargo seats view

@ Several weapons lacked appropriate "deployedPivot" memory points

@ Removed incomingMissileDetectionSystem from BRDM-2

@ Fixed .rtm related .rpt errors

@ Fixed duplicated turrets .rpt error for UH-1

@ Fixed strange convex component .rpt error for UH-1

@ Small tweaks on Type 94 textures and material

@ Fixed An-2 copilot was using wrong LOD

0.4.6

ADDED IN 0.4.6

  • JointRail Framework for GREF

  • RX01 in Camo for M3A1 SpecOps

  • Vz58 variants to Virtual Ammobox

  • M1 Garand (WIP)

  • MG-42

  • MP-44

  • Initial port of M1951 cap and M1 helmet liner from WW

  • RPG-75 Disposable Rocket Launcher

  • HIDF humvee textures

  • Vz58 RIS

  • Added assault boat and RHIB to HIDF

  • Added missing instruction stickers to RPG75 co texture

  • Added M79 (Arma 2 port)

  • Initial UH-1H injection for HIDF

  • UH1H Side door usar actions

  • Added tan texture to textureSources

  • UH-1

  • M3A1 Spec Ops Version

  • Type 94 Pistol

  • VHS-2 rifle family by Tim XM (https://www.artstation.com/xmst)

  • Added Canoe

  • Added West Wall Panzerfaust 60 (WIP)

IMPROVED IN 0.4.6

^ 7.62mm Zastavas now use AKM sounds instead of AK-74

^ Improved BRDM-2 Suspension anims

^ Switched HIDF crewman's primary weapon to M3A1

^ HIDF HMMWVs now have randomized brush-guards

^ Improved GI-2 AI firemodes

^ Subdued cream/yellow tone on BRDM-2 3-tone

^ Tweaked BRDM-2 PhysX

^ VZ58 acc diffuse and smdi tweaks

^ Tweaked firemodes of few weapons

^ Specter-skwo gear

^ Tweaked BRDM-2 Fire Geometry & Hitpoints (WIP)

^ Added Rifleman with RPG-75 to CDF forces

^ Added optics destruction to BRDM-2

^ Tweaked BRDM-2 SMDI map

^ Added new BRDM-2 wheels made by PSZ team

^ Improved BRDM2 wheel ShadowVolume lod

^ Tweaked BRDM-2 suspension movement

^ Improved glass material and texture

^ Improved M3A1 magazine textures

^ Vz.58 recoil profile tweak

^ Removed rotors from Geometry PhysX Lod of Superhind & UH1H

^ Tweaked land contact points of UH-1H & Superhind

^ Reconfigured weapon loadouts for many units. (NOTE: Zastava M70, M21, M92, M76 rifles will only be available in RHS:SAF in future, but are still available in this version)

^ Added physX suspension and wheels to SuperHind

^ Improved taxing behavior of fixed wing vehicles

FIXED IN 0.4.6

@ M76 had no soundSet for suppressors

@ Fixed Mi-24 AI not using ATGMs

@ MTZ rail attachment wasn't functioning correctly on M21S

@ Various fixes to updating base classes rpt errors

@ Fixed wrong sounds of few weapon in AI fire modes

@ Fixed GREF radio protocol RPT errors

@ BRDM-2 was missing damage textures

@ Zeus controled units were not able to use BRDM-2 hatch actions

@ Fixed BRDM-2 ATGM folding anim

@ Fixed SSh-68 LODs

@ Fixed inheritance issue

@ UH1H Fixed various animation issues

@ Changed passenger capacity on unarmed variant

@ BRDM-2 driver can use compass once again

@ Fixed AO issue on M3A1

@ Fixed missing lod contact point in Alice backpack

@ Corrected Vz.58 fire selector anim

@ Fixed wrong ammo/mag DNAME for M21

@ UH-1H Gunner proxies in FireGeo now have proper named selections

@ Fixed AN-2 crew death animations

@ Fixed UH1H tag situation

@ Tweked UH1H damaged class material

@ Fixed Alpha on HIDF HMMWV Snorkels

@ Error popups when opening inventory UI, with M92 equipped

REMOVED IN 0.4.6

  • Removed Zastava rifles from GREF Arsenal crate

0.4.5

ADDED IN 0.4.5

  • Initial HIDF M113 texture entries

  • M113 unarmed light green texture

  • Added 6B5 variant with 6Sh46 mag pouch

IMPROVED IN 0.4.5

^ Increased ALICE webbing capacity

^ Added hasMagazine animation to vz.61

^ More editor objects for placing GREF weapons and magazines in Eden or Zeus

^ Added CDF planes to Zeus CAS module

^ HIDF M113 textures

^ Enabled manual guidance of ZT-6 Mokopa, so AI can use them without Superhind's laser

^ Added SPO-15 to Mi-24G

^ Increased Mi-24G PiP texture from 256x256 to 512x512

^ Minor increase to Alice carrying capacity to better represent it's model

^ Adjusted weight and load values of 6B5s to better reflect the different variants

FIXED IN 0.4.5

@ Fixed L159 death anims

@ Unwanted stock folding behaviour on vz. 58P

@ Fixed BRDM decals attributes

@ Bottom LOD of 6B5 vest models had no texture assigned

@ Fixed M1 helmets protection levels

@ Fixed artifacts with AO enabled in Mi-24G cockpit

@ Fixed some z fighting in Mi-24G cockpit

@ Fixed Mi-24G pilot stick movement

@ Fixed addon dependency of GREF troops

@ Fixed TT-33 safe mode eye memory points

@ Fixed mod logos

REMOVED IN 0.4.5

0.4.4

ADDED IN 0.4.4

  • Italian strings by AtixNeon

  • Added pistol version of Vz61, now using same system as PP2000 for stock folding

  • Added proper icon for Izh-18

  • OG-107 uniforms

IMPROVED IN 0.4.4

^ Added physx suspension to An-2

^ Adjusted memory points for Vz61 brass ejection, should fly more up now

^ HIDF texture improvements

^ Replaced HIDF sage assault pack with ranger green one to better match newer textures

FIXED IN 0.4.4

@ Fixed missing L159 pylons in pilot view

@ Sa vz. 58 reload animations were out of sync

@ Fixed An-2 left elevator anims

@ Fixed An-2 panels & sensors

@ Fixed HIDF HMMWVs displaying incorrect eden editor preview images

REMOVED IN 0.4.4

0.4.3.1

ADDED IN 0.4.3.1

  • Added engine startup delay to L159 & L39

  • Camouflaged ALICE packs

IMPROVED IN 0.4.3.1

^ Adjusted shadow LOD on ALICE webbing mag pouch

^ Darkened ALICE webbing pouches - more similar to ALICE pack

^ Zasatava animation/gestures conformed to updated AK Reload sequences

^ Cleaned up ALICE pack named properties, selections and UV sets

^ Capitalised displayname (ALICE is an acronym)

^ Reanimated Mosin rechamber character sequences

^ Standing Mosin reload character sequence reanimated, model.cfg retimed accordingly.

^ Corrected M21 reload gesture on par with SAF

^ Applied new (old) AK mag change sound to Zastava rifles that use RHS_GestureReloadAK2

^ Weight of TT-33 and its magazines

^ Removed BIS ejection system userAction and EventHandlers

FIXED IN 0.4.3.1

@ M70 rifle grenade sight missing muzzle

@ Fixed PointerSlot on Sa61 (now it should not inherit from SMG)

@ TT-33 was missing from virtualAmmoBox.sqf

@ Shadow on Vz58V, was inverted

@ Attempt to fix normals on all Vz58 models

@ L-39 and L-159 missing eject action.

REMOVED IN 0.4.3.1

0.4.3

ADDED IN 0.4.3

  • Horizon Islands Defence Force faction

  • Dynamic loadouts for combat aircraft (Arma 3 v1.70)

  • MiG-29S (Three CDF camo schemes, and one Takistani)

  • ZT3 Ingwe missile system for Superhind

  • ZT6 Mokopa missile system for Superhind

  • Flag proxies for GREF aircraft

  • CDF and ChDKZ Ural trucks with shelter body, used for Repair truck

  • M93 uniforms in DPM, DPM/Olive, Altis (Greek) Lizard, Altis Lizard/Olive, 3-Colour Desert, Olive Drab

  • PASGT helmets in Altis Lizard, 3-Colour Desert, Olive Drab

  • ALICE webbing

  • ALICE pack

  • Sa vz.58V and Sa vz.58P (additional variants with optics rails and black polymer furniture)

  • Zendl compensator

  • Mosin SBR

  • SDN6 suppressor

  • Tokarev TT-33 pistol

  • IZh-18 shotgun

IMPROVED IN 0.4.3

^ Updated BTR hiddenSelections to accommodate retexturable wheel cover proxy

^ Tweaked L-39 HUD

^ Proper ASP-17 sight reticle for Mi-24G pilot

^ Standardised AN-2's Virtual Garage UI Picture (white silhouette)

^ Advanced hitpoints for AN-2

^ Adjusted colours of Woodland PASGT helmet and M93 uniform

^ More AK-74 variety for the CDF and ChDKZ factions

^ Aspect ratio of inventory/Arsenal icon images for pistols, were made consistent

^ Better synchronisation of M70 magazine change animations

^ _ti maps for Mosin Nagants

^ Added parachute to RKG grenade

FIXED IN 0.4.3

@ Low armorStructural value was making body armour ineffective on RHS units

@ Weapon holder classes generated by config Macro, were faulty

@ Wrong cfgAddons preload array

@ Reload of BRDM-2 9p148 no longer fixes turret

@ Cargo proxies not visible from gunner position of BRDM 2 HQ variant

@ Ejection seats were causing CTDs

@ Many GREF uniforms did not have working wound textures

@ Insignias were not working on TTSKO & VSR M88 uniforms

@ M38 inventory icon

REMOVED IN 0.4.3

0.4.2.2

ADDED IN 0.4.2.2

  • Flag proxies for GREF ground vehicles (BRDM variants)

IMPROVED IN 0.4.2.2

^ Updated M70 and M92 recoil values on par with RHSSAF

^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1

^ PhysX suspension for L-159 and L-39

FIXED IN 0.4.2.2

@ "Updating base class" .rpt errors due to adding textureSources

@ Plamen muzzles

REMOVED IN 0.4.2.2

0.4.2.1

ADDED IN 0.4.2.1

  • M93 uniform with flecktarn pants (former M93 Flecktarn renamed to M93 Flecktarn Jacket)

IMPROVED IN 0.4.2.1

^ More LODs for 6b5 vest

^ Updated 6b5 textures

^ L-159 air brake animations

^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA

^ Reload animations on Zastava rifles are now less tacticool

^ Adjusted recoil on M70, M76 and M92

^ Bolt "hold open" behaviour for M70 and M92 rifles

^ 5.56mm MuzzleSlot compatibility for M21 rifles

^ Folded variants of Zastava rifles moved to hidden scope

^ M76 aimTransitionSpeed made consistant with other DMR-type weapons

^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments

FIXED IN 0.4.2.1

@ Unusual shading on the underside of L-39

@ Mi-24G Superhind landing lights and interior lights originated from model centre

@ Railed Mosin Nagant hiddenSelections problems

@ Mountain and Forest versions of TTsKO Field Caps had the wrong textures allocated

@ BRDM2-UM with PKT was missing zeroing

@ M70B1, M76 would turn in to M70AB2 when the weapon-folding action was performed

@ Some pistols were missing 'baseweapon' parameter and would not show in Arma 1.68 Virtual Arsenal

REMOVED IN 0.4.2.1

0.4.2

ADDED IN 0.4.2

  • 6B5-19 body armour

  • M1 steel helmet

  • M56 steel helmet

  • Ssh-68 steel helmet with VSR camo cover

  • PASGT style helmets (multiple helmet covers)

  • M93 uniform in ERDL camo

  • Tactical Vest in ERDL camo (BIS retexture)

  • Custom muzzle flashes for GREF weapons

  • Škorpion vz. 61

  • Picatinny railed Mosin Nagant M38

  • RKG-3EM Anti-Tank grenade

  • Mi-24D for CDF (early version with MCLOS missiles and later version with SACLOS)

  • CDF T-80 (early variants)

IMPROVED IN 0.4.2

^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods

^ Updated mod.cpp to contain all values

^ Unified bolt action script using new 1.66 weapon eventhandlers

^ Added a Shadow LOD and inventory icon for UN beret

^ UN beret displayname formatted so that it now sorts alongside other RHS berets in Arsenal

^ Improved textures for most Ssh-68 steel helmet camo covers

^ Cleanup of redundant UV sets from weapons

^ Night sight illumination for BRDM2

^ L-159 MFD animations

^ Gunner units/loadouts to crew ChDKZ armed UAZs

^ Additional ChDKZ & Nationalist units equipped with AKS-74

^ Nationalist units equipped with PG-7V rockets

^ Commander units/loadouts added among CDF vehicle crews

^ CDF T-72 tank inventory now includes T-72B obr 85 variant

^ Rearmed CDF helicopters with older missiles & rockets (9M114 missiles & S5 rockets)

^ More Mi-24 & Mi-8 loadout variants available in editor

^ Equipped CDF soldiers with AKS-74 rifles and 6B5-19 vests added in 0.4.2

^ CDF AK-74 loadouts are now equipped with 7N6 ammo rather than 7N10

^ New and improved textures for BTR-60s

^ Changed ChDKZ flag in cfgFactions

^ Camo selection for Mosin M38

^ Better Mosin M38 handanim

^ Tweaks to Mosin M38 .rvmat

^ New Kar98 & Mosin M38 sound configs

^ Optimized init call for Mosin M38 and Kar98 scripts

^ Matching hiddenSelections for GAZ-66 KUNG bodies

FIXED IN 0.4.2

@ UN beret .rvmat was missing

@ Missing zbytek section in SuperHind model.cfg

@ Texture paths for ChDKZ Ural

@ Removed Russian MSV decals from ChDKZ UAZ

@ Bolt action rifles anims were broken after throwing grenades

@ Instrument illumination in L-39/L-159 cockpit

@ Typo in L-39/L-159 incomingMissileDetectionSystem parameter

@ L-159 .rpt error fix

@ BRDM-2 hatch handling

@ Renamed editorPreviews.pbo to lower case (caused problems with some servers)

@ BRDM-2UM PK gunner could not use ironsights

@ Ejection seat could cause Crash To Desktop

REMOVED IN 0.4.2

0.4.1.1

ADDED IN 0.4.1.1

  • Add UN Beret

  • Add option for manual rifle bolting in RO2 style

  • Add Eden Preview pictures for GREF units

IMPROVED IN 0.4.1.1

^ Tweaked Mosin reload anims (added clip)

^ Removed random numbers from Chdkz BRDMs

^ Add suppression fire command to GREF radio protocol

^ Changed M70 & M76 sounds to AFRF equivalents

^ Vest weight & capacity consistency

FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ Fixed AN-2 rotors didn't changed to blurred version in far res lods

@ Fixed Mi-24G rotorshaft anims

@ Fixed CHDKZ ZSU-23-4 scope

@ CDF paratrooper autorifleman was carring PKM magazines in backpack

REMOVED IN 0.4.1.1

0.4.1

ADDED IN 0.4

  • CDF pilots

  • L-39C Albatros

  • L-159 ALCA

  • Antonov An-2

  • Su-25

  • Mi-24G

  • Mi-35V

  • Mi-8 Variants

  • CDF Infantry & Paratroopers

  • ZSU-23-4V

  • BTR-60PB

  • BTR-70

  • 2A18M (D-30A)

  • M252

  • UAZ-3151

  • BMD-1 and variants

  • BMD-2 and variants

  • BMP-1 and variants

  • BMP-2 and variants

  • BRDM-2 and variants

  • T-72B

  • BM-21

  • GAZ-66 and variants

  • Ural-4320 and variants

  • 9K38 (Djigit)

  • AGS-30 (6P17)

  • DShKM

  • NSV (6T7)

  • SPG-9

  • ZU-23-2

  • CDF National Guard Infantry

  • M1117 ASV

  • CHDKZ Infantry

  • Nationalist Infantry (Militia)

  • Nationalist Infantry (Paramilitary)

  • Zastava M21 variants

  • Zastava M70 variants

  • Zastava M76

  • Zastava M92

  • Karabiner 98 Kurz

  • Mosin Nagant M38

  • F1 Grenade

  • M10 TTsKO (Fall)

  • M10 TTsKO (Summer)

  • M10 TTsKO (Winter)

  • M93 (Alpenflage)

  • M93 (Flecktarn)

  • M93 (Tiger Stripe)

  • M93 (Urban Reed)

  • M93 (Woodland)

  • Spectre-SKWO

  • TTsKO Mountain

  • TTsKO Forest

  • TTsKO Urban

  • VSR

  • Baseball Cap (Specter-S)

  • Booniehat Alpenflage

  • Fieldcap TTsKO

  • Patrol Cap (Specter-S)

  • SSh68 Covered

IMPROVED IN 0.4.1

FIXED IN 0.4.1

REMOVED IN 0.4.1

Release 0.5.6: RHS: GREF

This is the release note accompanying RHS: GREF release. The mod consists of four modules: Armed Forces of the Russian Federation, United States Armed Forces, Serbian Armed Forces and GREF.

Required

RHS: AFRF and RHS: USAF of the same version number.

Installation

Steam Workshop

Subscribe to the mods of your choice and they will be kept up to date by the Steam Worshop updater.

Manual Installation

Unpack the three folders (@RHSAFRF, @RHSUSAF, @RHSSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the -mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the .bikey file to the Keys folder in Arma 3 root.

Requirements

NOTE: RHSUSAF 0.3.6+ DOES NOT REQUIRE RHSAFRF TO RUN. NOTE: RHSGREF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN NOTE: RHSSAF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN

Usage

All the contents of the mod can be found in the Mission editor. The sample missions can be found in Play > Scenarios. The Multiplayer missions can be found in the list of scenarios that is displayed when creating a server.

Documentation and Credits

Full documentation can be found here: http://www.rhsmods.org/

Disclaimer and License

ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces, Red Hammer Studios: Serbian Armed Forces, Red Hammer Studios: GREF or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.

End User License Agreement

Seperate parts of this distibution are licensed under different agreements

Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Red Hammer Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.

Arma Public License Share Alike (APL-SA)

The following archives are licensed under APL-SA:

  • rhsgref_a2port_armor.pbo
  • rhsgref_c_a2port_armor.pbo
  • rhsgref_air.pbo
  • rhsgref_c_air.pbo

The full text of the license can be found here: https://www.bistudio.com/community/licenses/arma-public-license-share-alike

Take On Public License Share Alike (TOPL-SA)

The following archives are licensed under TOPL-SA:

  • rhsgref_tohport_air.pbo
  • rhsgref_c_tohport_air.pbo

The full text of the license can be found here: https://www.bistudio.com/community/licenses/take-on-license-share-alike